Object Settings
Table of contents
The Object settings
panel on the right side is used to customize objects. You can add arbitrary components via the Add Component
button in the bottom and edit the component properties in the editor.
TODO: Add more explanations
Object type
The assigned components determine the type of an object. There can only be one type-determining component per object.
Mesh
GameEntities
containing a MeshComponent
.
Model
GameEntities
containing a ModelComponent
.
ModelComponent
will probably be merged with MeshComponent
soon.
Light
GameEntities
containing a LightComponent
.
Camera
GameEntities
containing a CameraComponent
.
Group
GameEntities
without any of the aforementioned components.
Scene
GameEntities
containing a SceneComponent
.
Material components
Physics components
TODO
Scene-level components
TODO