Object Settings


Table of contents

  1. Object type
    1. Mesh
    2. Model
    3. Light
    4. Camera
    5. Group
    6. Scene
  2. Material components
  3. Physics components
  4. Scene-level components

The Object settings panel on the right side is used to customize objects. You can add arbitrary components via the Add Component button in the bottom and edit the component properties in the editor.

TODO: Add more explanations

Object type

The assigned components determine the type of an object. There can only be one type-determining component per object.

Mesh

GameEntities containing a MeshComponent.

Model

GameEntities containing a ModelComponent.

ModelComponent will probably be merged with MeshComponent soon.

Light

GameEntities containing a LightComponent.

Camera

GameEntities containing a CameraComponent.

Group

GameEntities without any of the aforementioned components.

Scene

GameEntities containing a SceneComponent.

Material components

Physics components

TODO

Scene-level components

TODO